REST API extension #33

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opened 2015-01-28 07:28:50 -08:00 by vedi · 1 comment
vedi commented 2015-01-28 07:28:50 -08:00 (Migrated from github.com)

We've created our REST SDK on the shoulders of UnityHTTP. It provides API similar to https://github.com/mgonto/restangular, implements path building, error handling, and other useful things. You can find it here: https://github.com/vedi/restifizer-unity3d

For example it allows something like that:

 RestifizerManager.ResourceAt("api/users").
   WithBearerAuth().
   One(userId).
   Patch(parameters, (response) => {
     // response.Resource - at this point you can use the result 
   });

We'd appreciate if you mention it in your README, if it's possible.

We've created our REST SDK on the shoulders of UnityHTTP. It provides API similar to https://github.com/mgonto/restangular, implements path building, error handling, and other useful things. You can find it here: https://github.com/vedi/restifizer-unity3d For example it allows something like that: ``` RestifizerManager.ResourceAt("api/users"). WithBearerAuth(). One(userId). Patch(parameters, (response) => { // response.Resource - at this point you can use the result }); ``` We'd appreciate if you mention it in your README, if it's possible.
cmisztur commented 2015-06-29 12:19:50 -07:00 (Migrated from github.com)

+1

+1
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andyburke/UnityHTTP#33
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